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The Wii Console is the 5th console system produced by Nintendo. It is the first of its kind because of the wireless sensor motion abilities of the controlled remotes. It was first released in 2006 in Asia, Europe, Australia, South and North America and was an instant sensation. As of October 2010, the Wii tops the PlayStation 3 and Xbox 360 in worldwide sales. Perhaps this is because of its limited steady supply in retail stores. It could also be because the price is affordable considering the ground breaking technology. Or maybe it is because the games available and the operations of the console its self reach a wider demographic. Nintendo claims to have done this on purpose with the main advertisement slogan stating: “Wii could like to play.” This commercial shows a variety of people playing different types of games.
It is because of this, I believe the game: Storybook Workshop game is a wonderful tool in a theatre classroom.
What is Storybook Workshop?
Story book workshop includes all of the listed features:
16 beloved children's fairy tales for you to listen to or perform:
Little Red Riding Hood
The Ugly Duckling
The Town Musicians of Bremen
Be Kind to the Earth
The Boy Who Went to the North Wind
The Little Match Girl
The Happy Prince
The Giant Turnip
A Glove
Hats for the Jizos
Three Wishes
The Star Money
The Elves and the Shoemaker
The Golden Goose
Record your readings and replay later.
Magic Voice feature alters your voice to match in-game characters' speech as you read.
Sing along to four classic children's songs and record your performances.
Earn the option to use your Mii in select stories
Track your progress using a virtual sticker pad and get rewarded for stories completed.
How to use Storybook Workshop in a Classroom
Although the game is intended for children in the elementary level, I believe the simplicity of the stories presented allows older students easier means of analysis. Children’s stories do not hide the symbolism or moral like more mature stories do. As students re-create the stories they are given a hands on way to explore and discover tools of script analysis such as exposition, rising action, plot, triggers and heaps, conflict, and conflict resolution. The stickers feature allows students to play with theatrical design in a playful manor. The students can also enhance the techniques of vocal production with the technical alterations provided by the game. I would love to use this game as a final project in an introduction to theatre class because of the way it playfully ties all of the aspects of performance together.
Here are some other examples of Wii consoles used in a classroom:
An article posted on Edutopia.org about an elementary school in Indiana that used the Wii for multiple content areas.
A geography teacher used a game that manipulated maps and took advantage of the internet access and weather forecast option.
A P.E. teacher used the Wii Sports as a means to practice sports without the worry of balls flying around the room.
A math teacher used a logic and brain teaser game to make the subject livelier.
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